Basilisk
Overview and History

Vehicle Specifications   General Stats
Name: Basilisk   Threat Value: 300
Vehicle Type: Walker   Offensive Value: 450
Production Type: Mass Produced   Defensive Value: 304
Cost: 175,000.00 dinars   Miscellaneous Value: 144
Manufacturer: Territorial Arms   Size: 6
Use: General Purpose   Original Default Size: 7
Height: 4.2 meters   Indv. Lemon Dice: 3
Length: 2.9 meters   Crew: 1
Width: 3.0 meters   Bonus Actions: 0
Avg. Armor Thickness: 46mm
Armor Material: Composites   Armor
Standard Op. Weight: 5210 kg   Light Damage: 15
Primary Move Mode: Walker (43 kph)   Heavy Damage: 30
Secondary Move Mode: Ground (75 kph)   Overkill: 45
Deployment Range: 500 km
Sensor Range: 3 km   Vehicle Availability
Communication Range: 15 km   Availability Threshhold: 3
Powerplant: V-engine   Max Number on Field: unlimited
Engine Output: 460hp  
    Movement
Electronics   Primary Move Mode: Walker
Sensors: -1   Combat Speed: 4
Communications: 0   Top Speed: 7
Fire Control: 0   Secondary Move Mode: Ground
    Combat Speed: 6
    Top Speed: 12
    Maneuver: 0

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Light Autocannon
 LAC
 F
 0
 x8
 2/4/8/16
 +2
 60
 
 1
 Light Rocket Pack/24
 LRP/24
 F
 -1
 x12
 1/2/4/8
 +3
 24
 IF
 1
 Anti-Personnel Grenade Launcher
 APGL
 FF
 -1
 x3
 1/2/4/8
 
 6
 AE0, AI, IF
 1
 Hand Grenade
 HG
 F
 -1
 x15
 0/0/0/0
 
 3
 AI, Dis
 1
 Vibroblade
 VB
 F
 0
 x8
 0/0/0/0
 
 0
 

Perks
Name Rating Game Effects AUX
 HEP: Desert
 
 -
 
 Manipulator Arm x2
 6
 Can punch
 
Flaws
Name Rating Game Effects
Defects
Name Rating Game Effects
 Annoyance Flaw
 
 Neural net is stubborn

Variants
There are no variants.

Designer Notes
Although it was most often used as a scout vehicle, the Basilisk was conceived as a light general purpose Gear. The Basilisk appeared in TN 1838 in response to a request by the Southern military for a Gear that could lighten the burden the general purpose Desert Viper and Jager Gears had to shoulder. These two machines, at the time the heart of Southern Gear units, were forced into an increasing variety of roles by the progressive retirement of the Copperhead and Rattlesnake and the notoriously bad performance of the Anolis scout Gear, reputed to be one of the worst machines ever designed. Conceived in TN 1796, the Anolis design was interesting but suffered from dangerous technical difficulties (most notably a tendency to shut down in combat) that forced it into second-line roles very quickly after its introduction. Very good as front-line Gears, the Desert Viper were too big and costly to accomplish a task better suited to a smaller and less costly machine. The Rattlesnake, faster and lighter than either of the other two machines, was nonetheless showing its age and a new design was needed.