| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Basilisk | Threat Value: | 300 | |
| Vehicle Type: | Walker | Offensive Value: | 450 | |
| Production Type: | Mass Produced | Defensive Value: | 304 | |
| Cost: | 175,000.00 dinars | Miscellaneous Value: | 144 | |
| Manufacturer: | Territorial Arms | Size: | 6 | |
| Use: | General Purpose | Original Default Size: | 7 | |
| Height: | 4.2 meters | Indv. Lemon Dice: | 3 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.0 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 46mm | |||
| Armor Material: | Composites | Armor | ||
| Standard Op. Weight: | 5210 kg | Light Damage: | 15 | |
| Primary Move Mode: | Walker (43 kph) | Heavy Damage: | 30 | |
| Secondary Move Mode: | Ground (75 kph) | Overkill: | 45 | |
| Deployment Range: | 500 km | |||
| Sensor Range: | 3 km | Vehicle Availability | ||
| Communication Range: | 15 km | Availability Threshhold: | 3 | |
| Powerplant: | V-engine | Max Number on Field: | unlimited | |
| Engine Output: | 460hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | -1 | Combat Speed: | 4 | |
| Communications: | 0 | Top Speed: | 7 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 6 | |||
| Top Speed: | 12 | |||
| Maneuver: | 0 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Light Autocannon | |||||||||
| Light Rocket Pack/24 | IF | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Hand Grenade | AI, Dis | ||||||||
| Vibroblade |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| HEP: Desert | - | ||
| Manipulator Arm x2 | Can punch |
| Name | Rating | Game Effects |
|---|
| Name | Rating | Game Effects |
|---|---|---|
| Annoyance Flaw | Neural net is stubborn |
| Variants |
| There are no variants. |
| Designer Notes |
| Although it was most often used as a scout vehicle, the Basilisk was conceived as a light general purpose Gear. The Basilisk appeared in TN 1838 in response to a request by the Southern military for a Gear that could lighten the burden the general purpose Desert Viper and Jager Gears had to shoulder. These two machines, at the time the heart of Southern Gear units, were forced into an increasing variety of roles by the progressive retirement of the Copperhead and Rattlesnake and the notoriously bad performance of the Anolis scout Gear, reputed to be one of the worst machines ever designed. Conceived in TN 1796, the Anolis design was interesting but suffered from dangerous technical difficulties (most notably a tendency to shut down in combat) that forced it into second-line roles very quickly after its introduction. Very good as front-line Gears, the Desert Viper were too big and costly to accomplish a task better suited to a smaller and less costly machine. The Rattlesnake, faster and lighter than either of the other two machines, was nonetheless showing its age and a new design was needed. |